You Wake Up in a Room
A downloadable game for Windows
You wake up in a room. You do not recognize it.
You don't even remember who you are, much less how you got here.
Can you leave this place? Is anybody else here? Why are the doors locked?
Are you in danger?
You Wake Up in a Room is a short liminal-space horror with a focus on atmosphere and ambiance. It's length may vary from person to person, as it's completion time could be as little as 1 minute or much longer, depening on the way the player understands the world around him.
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Control Scheme:
WASD | Move |
E | Interact |
Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Abcdif Industries |
Genre | Adventure |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Indie, Short, Singleplayer, Walking simulator |
Download
Download
You Wake Up in a Room.zip 144 MB
Comments
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Pretty atmospheric short experience,in such kind of games you expect to see jumpscares,but there is just illusion of room,and its way more too interesting than jumpscares,5\5
Remarkable viewpoint
This was pretty good I like it I wish there was more but I like this good job
Noteworthy assessment
So I spent a lot more time than I should have going "there has to be more to this" even AFTER I'd played it through twice on past and present. This is an incredible concept and my GOD could it be expanded upon. I hope you do because WOW the disturbing narrative possibilities :D Excellent work!
You best believe a follow-up is being cooked right now
Exemplary evaluation
Judgement is undoubtedly important.
nice short
Your insight is most welcome
Hey, I streamed this over on my Twitch.
I quite liked this, but if I could offer an update or point of criticism, I think everything in the room should have been interactable. I think the illusion of this game is broken because of the lack of things to do, leading the player to eventually figure out the secret.
A nice little experiment though. Good job.
Glad you enjoyed it
To be honest, the amount of interactable items in the room was by design, to create the mindset of "there has to be more to this", and invoke out-of-the-box thinking.
However, I do see your point. Being able to play around and experiment with different items would be a fine addition.
Short and simple.
Feedback is always appreciated