Pretty atmospheric short experience,in such kind of games you expect to see jumpscares,but there is just illusion of room,and its way more too interesting than jumpscares,5\5
So I spent a lot more time than I should have going "there has to be more to this" even AFTER I'd played it through twice on past and present. This is an incredible concept and my GOD could it be expanded upon. I hope you do because WOW the disturbing narrative possibilities :D Excellent work!
I quite liked this, but if I could offer an update or point of criticism, I think everything in the room should have been interactable. I think the illusion of this game is broken because of the lack of things to do, leading the player to eventually figure out the secret.
To be honest, the amount of interactable items in the room was by design, to create the mindset of "there has to be more to this", and invoke out-of-the-box thinking.
However, I do see your point. Being able to play around and experiment with different items would be a fine addition.
← Return to game
Comments
Log in with itch.io to leave a comment.
Pretty atmospheric short experience,in such kind of games you expect to see jumpscares,but there is just illusion of room,and its way more too interesting than jumpscares,5\5
Remarkable viewpoint
This was pretty good I like it I wish there was more but I like this good job
Noteworthy assessment
So I spent a lot more time than I should have going "there has to be more to this" even AFTER I'd played it through twice on past and present. This is an incredible concept and my GOD could it be expanded upon. I hope you do because WOW the disturbing narrative possibilities :D Excellent work!
You best believe a follow-up is being cooked right now
Exemplary evaluation
Judgement is undoubtedly important.
nice short
Your insight is most welcome
Hey, I streamed this over on my Twitch.
I quite liked this, but if I could offer an update or point of criticism, I think everything in the room should have been interactable. I think the illusion of this game is broken because of the lack of things to do, leading the player to eventually figure out the secret.
A nice little experiment though. Good job.
Glad you enjoyed it
To be honest, the amount of interactable items in the room was by design, to create the mindset of "there has to be more to this", and invoke out-of-the-box thinking.
However, I do see your point. Being able to play around and experiment with different items would be a fine addition.
Short and simple.
Feedback is always appreciated